IC Simulator is a planning tool for Infinite Conflict. It models planets, queues, resources, research, population, and space across turns so you can test a build order before committing to it in-game.
The simulator is authoritative inside the app: queue validation, resource additions, worker availability, build completion, research point generation, and visible summary values are calculated by the backend.
Each planet has resource abundance for Metal, Mineral, Food, and Energy. Abundance modifies resource output. The Home Planet normally starts with stronger workers, resources, and basic buildings than a colony.
Each planet also has ground and orbital space. Buildings consume or add space depending on the item. The planet detail page shows both current turn-by-turn values and static planet attributes such as abundance, tags, and starting space.
Turns are hourly. Use Settings to choose your visible start/end turn range, timezone, optional time column, and turn highlight.
The Summary page displays all planets at one selected turn. Use the Turn selector in the header to inspect a specific turn within your configured range.
Each row shows planet population, resources, tags, and space at the selected turn. The Total row aggregates population, storage, remaining space, and average abundances across all listed planets.
Planet tags can tint summary rows when the tag has a configured colour in Settings.
The Planets page lists each planet as a clickable row. Selecting a row opens that planet's detail page.
Use New planet to create a planet manually. Use Import to upload a supported simulator JSON file when one is available. Use Edit on a planet row to change abundance, ground/orbital space, and tags. Use Delete to remove a single planet, or Delete all planets to clear the account's planet set.
Tags are comma-separated text labels. They appear on the planet list, planet detail summary bar, and Summary page.
The planet detail page is the main planner. The top carousel lets you switch between planets quickly. The summary bar shows colonisation turn, abundance values, starting space, tags, and an Edit button.
The desktop planner is a spreadsheet-style table. Each turn has separate queues for Structures, Shipyard, and Colonists. These queues can run independently when resources and workers allow.
The mobile planner shows one card per turn with queue controls and compact resource information.
Choose a building, ship, or colonist from the dropdown for a turn. Blank selection removes an existing queued item. Quantity is available for ships and colonists.
The app validates queued work before saving. It rejects orders when the queue is busy, resources are insufficient, available workers are insufficient, space is unavailable, or the item is invalid for that queue.
Blocked rows are tinted and disabled only for the affected queue type. For example, a building in progress blocks only Structures; it does not stop ship building or colonist training.
Warnings are shown as an exclamation button with tooltip details.
Workers are required to build structures, ships, and colonists. Busy workers are unavailable until their queue releases them.
Workers consume food upkeep. Scientists and soldiers use food as a training cost only; they do not consume ongoing food upkeep.
Population growth depends on current workers, food availability, housing, and population modifier buildings.
The Research page follows the same user turn boundaries as the planet planner. Total RP is calculated cumulatively from all planets at each turn.
Select a research item on a turn to queue it. The research queue enforces busy timing and available RP. Clearing the research queue removes all research selections for the user.
Start turn and End turn define the visible planning range across planets and research. Timezone controls displayed turn times. Turn highlight accepts either a turn number or now.
Show time column on planet detail controls whether the desktop and mobile planet planner display turn timestamps.
Tag colours map a tag name to a colour. Enter the tag text and choose a colour with the colour picker. If a planet has multiple tags, the first tag with a configured colour is used for row tinting.
Admins can open Users to create accounts, edit usernames and email addresses, set admin access, control whether a user can change their own password, reset passwords, and delete users.
Users with password changes enabled can open Password to change their own password. The current password is required before a new password is saved.
The Planets page includes an Import button for loading a supported simulator JSON file. Importing creates planets and queue entries for your user account.
Imported planets replace existing planets with the same name for the current user. Manual entry remains fully supported: create planets with New planet, edit their attributes and tags, and build queues directly in the planner.
The Costs page is a reference lookup for buildings, ships, and research. Requirements are grouped with resource icons. Buildings and ships are separated into tables.
Use the search box to narrow the list by name.
If a row does not queue, hover or tap the exclamation warning for the reason.
If turn times look wrong, check Settings timezone and the selected display turn.
If imported data looks wrong, review the imported file, correct it, and import it again.
If a page appears too dense on mobile, use the mobile turn cards and hide the planet detail time column in Settings.